
Malevolent Locus
Chain MissileShoot a Chain Missile in the targeted direction, dealing X magical damage to the first enemy hit. Upon hitting an enemy, it will jump to the closest enemy within X of the last enemy hit, dealing X magical damage to all following enemies (can hit up to X targets; can't hit the same target multiple times). Applies one Arcane Charge to all enemies hit. Arcane Charges are consumed whenever you deal direct damage to the affected target, dealing an additional X magical damage (Chain Missile damage does not count as direct damage).
Enigma BladeCombine up to two abilities. The combo resets after X.1st Enigma Blade: Conjure a magic blade that hits all enemies in a cone in the targeted direction, dealing X magical damage. Hitting at least one enemy enables the next combo ability.2nd Flicker: Teleport to the targeted position (cannot teleport through obstacles). Grants immunity to damage for X.
Arcane OrbShoot a sphere of arcane energy in the targeted direction, dealing X magical damage in a X radius upon impact with an enemy. Purges all buffs on enemies hit (except for healing over time effects). Silences enemies for X (vs players) / X (vs mobs).
Lingering PowerAfter casting any spell, increase your Auto-Attack Speed by X and your Auto-Attack Range by X for the next X Auto-Attacks within X.
X = scales with tier, enchant & item power. Cast, range & cooldown are exact; energy is the raw game value.






