Great Nature Staff
Great Nature Staff
Adept's

Great Nature Staff

Two-handed nature staff · Two Hands
STANDARDT4.0Normal
Item Power
700
Tap to change tier, enchant or quality — the render & Item Power above update. Each +1 tier or +1 enchant = +100 IP.
Item statsat T4
Ability Power120
Auto-attack damage22
Attack speed1.35
Attack range9 m
Weight6.8 kg
Ability / passive slots3 / 1
Abilitiesone per slot
Q
Active
Slot Q
3 options · pick 1
Rejuvenation
Healing

Renew the targeted ally's strength, applying one Rejuvenation Charge. Each Rejuvenation Charge restores X Health over X and increases other allies' Defense vs. mobs by X (stacks up to X times). If the target already has X Rejuvenation Charges, all charges will be consumed and you restore X Energy.

Energy 3Cast InstantRange 11mCooldown 1s
W
Active
Slot W
5 options · pick 1
Brambleseed
Damage

Throw seeds along a X long line in targeted direction, dealing X magical damage. After a 0.7s delay brambles will grow along the line, dealing X magical damage. Throws all enemies hit in the air for X.

Energy 10Cast 0.25sRange 16mCooldown 10s
E
Slot E · unique
Unique ability
unique to this weapon
Circle of Life
Instant

Mend the wounds of up to X allies within a X radius around you, restoring their Health based on their number of Rejuvenation Charges.[#] Rejuvenation Charges: 0 | 1 | 2 | 3[#] Health: X | X | X | XAny enemies hit with X or more Thorn Charges active on them, will be rooted for X. Deals X magical damage.

Energy 15Cast 0.5sRange SelfCooldown 18s
P
Passive
Passive
4 options · pick 1
Adrenaline Driven Charity
Passive

After every X spells cast, increase your Healing Cast by X for X.

Passive · always active

X = scales with tier, enchant & item power. Cast, range & cooldown are exact; energy is the raw game value.

Rest of the line
Game data as of dump 2026-06-22