
Nature Staff
RejuvenationRenew the targeted ally's strength, applying one Rejuvenation Charge. Each Rejuvenation Charge restores X Health over X and increases other allies' Defense vs. mobs by X (stacks up to X times). If the target already has X Rejuvenation Charges, all charges will be consumed and you restore X Energy.
BrambleseedThrow seeds along a X long line in targeted direction, dealing X magical damage. After a 0.7s delay brambles will grow along the line, dealing X magical damage. Throws all enemies hit in the air for X.
Circle of LifeMend the wounds of up to X allies within a X radius around you, restoring their Health based on their number of Rejuvenation Charges.[#] Rejuvenation Charges: 0 | 1 | 2 | 3[#] Health: X | X | X | XAny enemies hit with X or more Thorn Charges active on them, will be rooted for X. Deals X magical damage.
Adrenaline Driven CharityAfter every X spells cast, increase your Healing Cast by X for X.
X = scales with tier, enchant & item power. Cast, range & cooldown are exact; energy is the raw game value.






